

Superman has two special attacks that inflict debuff on opponents so equipping this perk lets you deal damage to debuffed enemies by 5%. Most Superman's attacks consist of punches, so this signature perk increases his punch range, damage, and knockback at long distance. It can also get annoying once you master it, and it can mess up your opponents' game. It is good for building up damage until you get a chance to finish them. You can use this move to damage opponents in a split second. Just be careful not to spam it, especially if your opponents have moves that can break armor, as you will get damaged instead. Use that to tank an incoming attack and counterattack once it finishes charging. Superman gains armor when charging up attacks. It can be used as a finisher as well or save yourself from going off the stage. It will damage opponents as long as you grab them. Superman's grab special attacks are easy-to-use moves which are great for beginners.

Note that the grab attacks require timing to execute, so be sure to check your opponent's placement before inputting the attack.

This is combo that allows you to chain a ground combo and use Superman's aerial grab attacks. The combo deals 27 damage against opponents without using any perks.ĭown + Attack ► Up + Attack ► Aerial Up + Special ► Aerial Side + Special You can use this combo to knock an opponent off the stage if they have more than 100 damage. This is an alternate combo that uses Superman's vertical grab attack as a finisher. Side + Attack ► Down + Attack ►Up+ Attack ► Aerial Up + Special
